Hosting a game night

In one room, over a video call, or half and half: how to set the table up so the game runs itself.

The table is the same whether your friends are on the sofa, on a video call or both. Everyone joins on their own phone or laptop, the app plays the narrator, and nobody has to close their eyes while somebody else fumbles with cards.

Before the first game

  1. Create a table. Type your name on the home page and press "Create a table". Give the lobby a name, choose whether it is listed for anyone to join or private, and set a password and a seat limit if you like.
  2. Invite the others. Share the five-letter code, the link or the QR code from the lobby. Nobody needs an account or an install: the link opens the table in the browser.
  3. Arrange the seats. The host moves players up and down the list. For people in one room, match the order to the real chairs; for a remote group any order will do, as long as everyone knows who sits next to whom. Several roles work on neighbours: the Thing, the Cow, the Diseased, the Blob, the Mortician.
  4. Build the deck. Pick a ready-made deck or choose the cards yourself. The picker tells you how many are missing. See decks for every table.
  5. Set the clock. The host chooses the length of the day, the time for the vote (a few seconds, fifteen, or no limit) and the pace of the night: relaxed for new players, fast for a group that knows the roles.

Everyone in one room

This is the game as it comes in the box, minus the narrator. Phones stay in hands, and during the night each player’s screen wakes only for their own role. Talk across the table as you always would.

  • Leave the microphones off: you can hear each other already.
  • Keep screens tilted away. What your phone shows at night is for you alone.
  • The app pauses for roles nobody holds, so the length of the night says nothing about who was awake.

Everyone remote

Each player has a microphone and a camera button at the top of the screen. Turn the microphone on and you talk with everyone else whose microphone is on, from the lobby to the results. The call goes silent at night and during the vote, when nobody should be heard. With the camera on, the others see you during the day, which is when faces matter.

  • Headphones keep your speaker out of your own microphone.
  • The browser asks for permission the first time you turn a button on. If you refuse, the button turns itself off again; allow it in the browser’s site settings.
  • If you would rather stay on your usual video call, do. Leave the app’s buttons off and mute yourselves by hand at night.

Some here, some there

A group sharing a room turns on one microphone, on a phone or laptop in the middle of the table, and leaves the rest off. Devices with the microphone off neither send nor play any sound, so a shared room stays free of echo, while they still show the cameras during the day. The remote players use their own microphones and cameras.

Not enough players

The host can add bots to empty seats. They play the night, claim roles, lie when they are wolves and vote, and they answer what you ask them in the chat. Three people and three bots make a proper six-player game. See how the bots play.

When something goes wrong

  • A phone locks or a connection drops. The table remembers the seat. Reopening the link brings the player back to where they were, with any night prompt still waiting.
  • The host disappears. After a minute, the next connected player becomes the host.
  • Someone arrives late. They can open the link and watch the game in progress as a spectator, chat included.
  • A player stalls at night. Night prompts have a time limit, and the app nudges a player who is slow. Nobody else is told who it was.

Between games

The results show every card, every vote and the full log of the night. The Game Preview replays the night card by card, which settles most arguments. When the host starts a new game, the others can stay at the results as long as they like and return to the lobby when ready. The chat carries on from game to game.

More guides

The night order · Strategy for your first games · Decks for every table · Marks and artifacts · How the bots play. Or see all the guides.