Playing the game
The night orderEvery role wakes at a fixed moment. Knowing the order tells you whose information is still true in the morning.Strategy for your first gamesOne night of half-knowledge, a few minutes of talk, one vote. Here is how to use them.Decks for every tableWhich roles to deal, from three players to twelve, and how to build a deck of your own.Marks and artifactsThe tokens beside the cards: what each mark and artifact does, who hands them out, and how they change the vote.Hosting a game nightIn one room, over a video call, or half and half: how to set the table up so the game runs itself.How the bots playThey claim roles, lie when they are wolves, answer your questions and vote. What they know, and how to play against them.
The packs of roles
The base gameTwelve roles, two Werewolves, one night. Where every table starts.DaybreakEleven roles that sharpen the base game: new wolves, a shield, artifacts and a card turned face up.Bonus rolesSingle cards that drop into any deck, each with one sharp idea.The Vampire packA second evil team, and marks: dusk comes before the night, and a mark can change your side.The Alien packRoles whose powers change every game: the app draws an instruction and reads it to the whole table.
Looking for one card? Every role has a page of its own. New to the game? Start with how to play, and the questions and answers.