The bonus roles are the single cards published alongside the main sets. Each is one sharp idea that drops into any deck: a player who cannot die, a villager who may turn, a second servant for the wolves. This table also has one role of its own, the Giant Wolf.
Where they fit
- For the village: the Aura Seer learns who acted at night, the Beholder finds the Seers, the Thing taps a neighbour, the Prince cannot be voted out, and the Empath watches everyone point.
- For the wolves: the Squire sees where the wolf cards ended up, and the Giant Wolf votes twice.
- Unsure of their side: the Cursed turns if a wolf votes for them, and Nostradamus joins the team of the last card he saw, in front of the whole table.
- For themselves: the Apprentice Tanner wants the Tanner dead.
- For the Aliens: the Body Snatcher turns the card he takes into an Alien card. He belongs in a deck with the Alien pack.
The 11 roles











More guides
The base game · Daybreak · The Vampire pack · The Alien pack. Or see all the guides.