
- Team
- Werewolves
- From
- Bonus roles
- Wakes
- #42 of 49 (the night order)
- In a deck
- One card
What it does
The Squire wakes near the end of the night and is shown which players hold a werewolf card at that moment.
Rules and edge cases
- He wins with the Werewolves, like the Minion, and is not a werewolf himself.
- He sees the final layout: a wolf card that was robbed or swapped shows in front of its new player.
- With no werewolf among the players, the Squire wins if another player dies and he survives.
How to play it
- You know better than the wolves who the wolves are now. Steer the vote away from the players who actually hold the cards.
When it is in the deck
- A player who defends someone the wolves themselves seem unsure about may be the Squire, who saw where the card ended up.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Squire. She wakes again on her own, right after the original.
Around it
Wakes just before it: Insomniac. Wakes just after it: Beholder.
More from Bonus roles: Body Snatcher, Apprentice Tanner, Thing, Nostradamus, Aura Seer, Beholder, Empath, Prince, Cursed.
See every role, or read how to play.