
- Team
- Villagers
- From
- Bonus roles
- Wakes
- #30 of 49 (the night order)
- In a deck
- One card
What it does
Nostradamus may look at up to three players’ cards, one at a time. The first card that is not a village card stops him, and he joins that card’s team. Then everyone is told which team Nostradamus is on.
Rules and edge cases
- If every card he saw was a village card, or he looked at none, he stays with the village, and that is what is announced.
- He joins the team without becoming the role. A Nostradamus on the Werewolves’ team wins with them but is not a werewolf: killing him does not win the game for the village.
- The announcement is made even when his card lies in the center, so it does not prove a Nostradamus is at the table.
How to play it
- Everyone hears your team and nobody hears your name. With the village, claim openly: the announcement backs you.
- On an evil team you know one of them and they do not know you. Play like a Minion.
When it is in the deck
- "Nostradamus is on the Werewolves team" tells the village there is one more enemy who is not a wolf card. Voting him out wins nothing.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Nostradamus. She takes no action of her own and is whatever the card became.
Around it
Wakes just before it: Marksman. Wakes just after it: Psychic.
More from Bonus roles: Body Snatcher, Apprentice Tanner, Thing, Aura Seer, Beholder, Squire, Empath, Prince, Cursed.
See every role, or read how to play.