
- Team
- Villagers
- From
- Alien
- Wakes
- #31 of 49 (the night order)
- In a deck
- One card
- Setup
- Gives every player a number
What it does
The app announces the Psychic’s instruction to the whole table: view any player, two players, one or both neighbours, an even or an odd numbered player, a player with a higher or lower number, one center card or two. The Psychic may then look accordingly.
Rules and edge cases
- The instruction is announced even when the card lies in the center.
- A shielded card cannot be viewed.
- She wakes after the Seer and before the Robber, so the cards she saw may still move.
How to play it
- The table knows what kind of look you had. Say exactly whom or what you saw: a claim that fits the instruction is easy to believe.
When it is in the deck
- A wolf who claims Psychic must name a target the announced instruction allowed. Check the numbers and the seats.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Psychic. She wakes again on her own, right after the original.
Around it
Wakes just before it: Nostradamus. Wakes just after it: Robber.
More from the Alien pack: Oracle, Alien, Synthetic Alien, Groob, Zerb, Leader, Cow, Rascal, Exposer, Blob, Mortician.
See every role, or read how to play.