Psychic

Looks at cards as the app instructs: one player this game, two neighbours or a center card the next.

Team
Villagers
From
Alien
Wakes
#31 of 49 (the night order)
In a deck
One card
Setup
Gives every player a number

What it does

The app announces the Psychic’s instruction to the whole table: view any player, two players, one or both neighbours, an even or an odd numbered player, a player with a higher or lower number, one center card or two. The Psychic may then look accordingly.

Rules and edge cases

  • The instruction is announced even when the card lies in the center.
  • A shielded card cannot be viewed.
  • She wakes after the Seer and before the Robber, so the cards she saw may still move.

How to play it

  • The table knows what kind of look you had. Say exactly whom or what you saw: a claim that fits the instruction is easy to believe.

When it is in the deck

  • A wolf who claims Psychic must name a target the announced instruction allowed. Check the numbers and the seats.

If the Doppelgänger copies it

A Doppelgänger who looks at this card becomes a second Psychic. She wakes again on her own, right after the original.

Around it

Wakes just before it: Nostradamus. Wakes just after it: Robber.

More from the Alien pack: Oracle, Alien, Synthetic Alien, Groob, Zerb, Leader, Cow, Rascal, Exposer, Blob, Mortician.

See every role, or read how to play.