
- Team
- Villagers
- From
- Bonus roles
- Wakes
- #37 of 49 (the night order)
- In a deck
- One card
What it does
The Aura Seer wakes after the Troublemaker and sees every player who has viewed or moved a card so far.
Rules and edge cases
- Players who only saw other players are not listed: Werewolves in a pack, Masons, the Minion. A lone wolf who looked at the center is.
- Roles that wake after her are not listed either: the Gremlin, the Drunk, the Insomniac, the Revealer.
- She learns who acted, not what they did.
How to play it
- Set the list against the claims. A self-declared Villager on your list has lied, and a Seer who is not on it either skipped the look or is not the Seer.
When it is in the deck
- With the Aura Seer in the deck, a wolf’s made-up Robber or Seer story can be refuted by one player. Claim a role that touches no card.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Aura Seer. She wakes again on her own, right after the original.
Around it
Wakes just before it: Village Idiot. Wakes just after it: Gremlin.
More from Bonus roles: Body Snatcher, Apprentice Tanner, Thing, Nostradamus, Beholder, Squire, Empath, Prince, Cursed.
See every role, or read how to play.