Aura Seer

Learns which players looked at a card or moved one during the night.

Team
Villagers
From
Bonus roles
Wakes
#37 of 49 (the night order)
In a deck
One card

What it does

The Aura Seer wakes after the Troublemaker and sees every player who has viewed or moved a card so far.

Rules and edge cases

  • Players who only saw other players are not listed: Werewolves in a pack, Masons, the Minion. A lone wolf who looked at the center is.
  • Roles that wake after her are not listed either: the Gremlin, the Drunk, the Insomniac, the Revealer.
  • She learns who acted, not what they did.

How to play it

  • Set the list against the claims. A self-declared Villager on your list has lied, and a Seer who is not on it either skipped the look or is not the Seer.

When it is in the deck

  • With the Aura Seer in the deck, a wolf’s made-up Robber or Seer story can be refuted by one player. Claim a role that touches no card.

If the Doppelgänger copies it

A Doppelgänger who looks at this card becomes a second Aura Seer. She wakes again on her own, right after the original.

Around it

Wakes just before it: Village Idiot. Wakes just after it: Gremlin.

More from Bonus roles: Body Snatcher, Apprentice Tanner, Thing, Nostradamus, Beholder, Squire, Empath, Prince, Cursed.

See every role, or read how to play.