
- Team
- Villagers
- From
- Base game
- Wakes
- #40 of 49 (the night order)
- In a deck
- One card
What it does
The Drunk must swap their card with one of the center cards, without looking at the new one.
Rules and edge cases
- The swap is not optional.
- The Drunk wakes after the Robber, the Witch and the Troublemaker, so the card that goes to the center is whatever lies in front of the Drunk by then.
- The Drunk no longer holds the Drunk card: for the vote they are whatever they picked up.
How to play it
- Say which center card you took. A Seer, an Apprentice Seer or a lone wolf who looked there can tell you what you are.
- If someone saw a Werewolf where you took your card, you are the wolf now, and you win with the wolves.
When it is in the deck
- Everyone who looked at the center should compare notes with the Drunk. Together they can pin down one more card.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Drunk. She plays its action at once, inside her own turn.
Around it
Wakes just before it: Rascal. Wakes just after it: Insomniac.
More from the base game: Doppelgänger, Werewolf, Minion, Mason, Seer, Robber, Troublemaker, Insomniac, Villager, Hunter, Tanner.
See every role, or read how to play.