
- Team
- Villagers
- From
- Base game
- Wakes
- Does not wake (the night order)
- In a deck
- Up to 3 cards
What it does
The Villager sleeps through the night.
Rules and edge cases
- A deck holds up to three Villager cards.
- A Villager may still end the night as something else, if the Robber, the Troublemaker or the Witch moved the card.
How to play it
- You have nothing to hide, so be the one who asks the questions and keeps track of who said what.
- Villager is the wolves’ favourite claim. Count the Villager cards in the deck: one claim too many, and somebody is lying.
When it is in the deck
- No night action can confirm a Villager claim. Weigh it by how many Villager cards the deck holds and how many players claim one.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Villager. She sleeps through the rest of the night, as the original does.
Around it
More from the base game: Doppelgänger, Werewolf, Minion, Mason, Seer, Robber, Troublemaker, Drunk, Insomniac, Hunter, Tanner.
See every role, or read how to play.