
- Team
- Villagers
- From
- Base game
- Wakes
- Does not wake (the night order)
- In a deck
- One card
What it does
The Hunter has no night action. The power works in the vote.
Rules and edge cases
- The Hunter’s vote kills only if the Hunter dies. The target then dies whatever their own vote count.
- A target who cannot die stays alive: the Prince, or a player the Bodyguard voted for.
- The power belongs to the card. Whoever holds the Hunter when the night ends has it, and so does the player with the Curator’s Bow of the Hunter.
- A Mark of Love chains with it: the Hunter’s target dies, and their lover with them.
How to play it
- Vote for the player you are most sure is a wolf, not with the crowd. Your vote is the one that still counts if the table turns on you.
- A Hunter claim makes the wolves think twice before pushing the vote onto you.
When it is in the deck
- For the wolves a dead Hunter is dangerous only if the Hunter voted for a wolf. Steer the Hunter’s suspicion before you steer the vote.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Hunter. She sleeps through the rest of the night, as the original does.
Around it
More from the base game: Doppelgänger, Werewolf, Minion, Mason, Seer, Robber, Troublemaker, Drunk, Insomniac, Villager, Tanner.
See every role, or read how to play.