
- Team
- Aliens
- From
- Bonus roles
- Wakes
- #14, then again at #17 of 49 (the night order)
- In a deck
- One card
- Setup
- Gives every player a number
What it does
The Body Snatcher wakes with the Aliens. Later he wakes alone, and the app announces an instruction to the whole table: swap with any player, a neighbour, an even or odd numbered player, a player with a higher or lower number, or a center card. He may swap his card as told, and looks at the card he took.
Rules and edge cases
- The card he took is an Alien card from then on, whoever holds it when the night ends: the village may win by killing that player.
- His own card stays an Alien card too, so the player he gave it to is an Alien as well.
- One instruction tells him to do nothing and act as if he had.
- If his own card is shielded, he cannot swap.
How to play it
- The table heard your instruction, so it knows which players you could reach. Claim a role that fits a player outside that group.
- The player you swapped with holds your Alien card and does not know. They will argue honestly for a card they no longer have.
When it is in the deck
- After a Body Snatcher swap there are two Alien cards where there was one. Work out from the announced instruction who could have been snatched.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Body Snatcher. She wakes with the group when it is called, and wakes again on her own, right after the original.
Around it
Wakes just before it: Doppelgänger. Wakes just after it: Cow.
More from Bonus roles: Apprentice Tanner, Thing, Nostradamus, Aura Seer, Beholder, Squire, Empath, Prince, Cursed.
See every role, or read how to play.