
- Team
- Villagers
- From
- Vampire
- Wakes
- #34 of 49 (the night order)
- In a deck
- One card
- Setup
- Puts marks in play: every player starts with a Mark of Clarity
What it does
The Pickpocket may swap his own mark with another player’s and look at his new one.
Rules and edge cases
- The other player is not told. They still believe they have the mark they saw when dusk ended.
- A stolen Mark of the Vampire makes the Pickpocket a Vampire, and the player he took it from is one no longer.
- A stolen Mark of Love makes him the other lover’s partner.
- A shield protects a card, not a mark.
How to play it
- Like the Robber, you may change sides by what you take. You also cure the player you rob: your old mark is theirs now.
When it is in the deck
- After a Pickpocket, your mark may not be the one you looked at. Only the Pickpocket knows.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Pickpocket. She wakes again on her own, right after the original.
Around it
Wakes just before it: Witch. Wakes just after it: Troublemaker.
More from the Vampire pack: Copycat, Vampire, The Count, The Master, Renfield, Diseased, Cupid, Instigator, Priest, Assassin, Apprentice Assassin, Marksman, Gremlin.
See every role, or read how to play.