
- Team
- Vampires
- From
- Vampire
- Wakes
- At dusk, #3 of 49 (the night order)
- In a deck
- One card
- Setup
- Puts marks in play: every player starts with a Mark of Clarity
What it does
The Master wakes with the Vampires and helps choose who gets the Mark of the Vampire. He has no other night action.
Rules and edge cases
- If any other Vampire, by card or by the Mark of the Vampire, votes for the Master, he cannot be killed: not by the vote, and not by the Hunter.
- The player with the next most votes then dies instead, provided they have at least two.
- A Mark of Love still kills him.
How to play it
- Have one Vampire vote for you. From the newly marked player, a vote for you also looks like an accusation.
When it is in the deck
- The village needs a Vampire other than the Master to die, or the Master with no Vampire’s vote on him. Spread the suspicion.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Master. She wakes with the group when it is called.
Around it
Wakes just before it: Copycat. Wakes just after it: Renfield.
More from the Vampire pack: Copycat, Vampire, The Count, Renfield, Diseased, Cupid, Instigator, Priest, Assassin, Apprentice Assassin, Marksman, Pickpocket, Gremlin.
See every role, or read how to play.