
- Team
- Werewolves
- From
- Daybreak
- Wakes
- #18, then again at #20 of 49 (the night order)
- In a deck
- One card
What it does
The Mystic Wolf wakes with the Werewolves, then wakes again alone and may look at one other player’s card.
Rules and edge cases
- He is a werewolf in every way: seen by the pack, by the Minion and by the Squire.
- He looks before the Robber and the Troublemaker move cards, as the Seer does, and cannot look at a shielded card.
How to play it
- A wolf who knows a real card can claim Seer and back it with a true fact.
- Look at the player most likely to be the Seer: you learn whose claim you will have to beat.
When it is in the deck
- A Seer claim backed by one true fact is not proof. The Mystic Wolf has exactly that. Ask what else they know.
If the Doppelgänger copies it
A Doppelgänger who looks at this card becomes a second Mystic Wolf. She plays its action at once, inside her own turn, and wakes with the group when it is called.
Around it
Wakes just before it: Cow. Wakes just after it: Minion.
More from Daybreak: Sentinel, Alpha Wolf, Apprentice Seer, Paranormal Investigator, Witch, Village Idiot, Revealer, Curator, Dream Wolf, Bodyguard.
See every role, or read how to play.